Class_name = "CBatchBallistics"
object_name = "SHELL_RUS_152_CV"

//152 "-540"   -20  .

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRac.mgm",false
visualradius=4
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,600,	138,91041,	110,227603,	0,364165
Armor=500,579,	131,84653,	105,211634,	0,338614
Armor=1000,558,	124,78637,	99,196593,	0,314549 //          1000-124
Armor=2000,516,	111,67461,	89,168651,	0,269842
Armor=4000,439,	88,48704,	70,121759,	0,194815

//             

DefaultStartSpeed=600	//        ()
MaxDistance=9000		// ,    
Mass=48.78				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=1.7				//  ,     Cx,   M=1,        
Cx_0=0.25				// -   (M <= Mkr),        
Cx_max=0.45				// -   (M = 1),        
Cx_1=0.32				// -   (M >= Mmax),        
R=0.076					// 
LiveTime=30				//  
TimeToDestroy=0			//        (0 ..   )
TracertShowtime = 10	//  
MaxRedirections = 3		// - 
//InjectionDepth=1.0	//             (  )
CavityDelay=0.0013		// ,   InjectionDepth,         (  ;  1  500 ,  ,  -  )
MinInjectionDepth=0.2	// ,      ,     .  -      (    ).

debug=false

HitDummy="LuaScripts/WorldObjects/Explosions/CavityShells/HE_152mm_49kg_1kg_internal.txt"	//       
HitMisc="LuaScripts/WorldObjects/Explosions/CavityShells/HE_152mm_49kg_1kg_object.txt"
HitWater="LuaScripts/WorldObjects/Explosions/CavityShells/HE_152mm_49kg_1kg_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/CavityShells/HE_152mm_49kg_1kg_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_armour.txt"
HitBuilding="LuaScripts/WorldObjects/Explosions/CavityShells/HE_152mm_49kg_1kg_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/CavityShells/HE_152mm_49kg_1kg_object.txt"
HitForest="LuaScripts/WorldObjects/Explosions/CavityShells/HE_152mm_49kg_1kg_object.txt"

HitDummyEffect=""
HitMiscEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_misc.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"
HitMetalEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"

//      PC 

Gage=152					//
DefaultBulletSpeed = 600.0		//       ()   
BulletSpeed = "ML-20S", 600.0

shellType = 1
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 